We have been developing a couple of games over the past couple of years.
One of our games is a completely free and ad-free casual, online-multiplayer game for mobile devices called Relic.
Relic

Relic is a treasure hunting game with RPG (role-playing game) elements such as choosing your hero type, equipment, and your “Spirit Animal” – who helps you find the treasure. The main game mechanic is based on quite a bit of luck, but there is much skill involved in listening to your Spirit Animal to find treasure.
There are five main areas in Relic, with wiggle-room to bring in more as the game progresses.
The main objective of each area is to find special treasure – pieces of a Relic for that area – to create the “Relic” that will allow you to progress to the next area. The caveat is that you only have one minute per “round” to find as much treasure as possible!
Each treasure chosen is a roll of a dice. There is no guarantee that you will find a Relic piece within a round. However, the more treasure you find, the higher the chance of finding a Relic piece!
Currency is earned with each treasure gained so that you have the ability to purchase swag at the shop. There are different categories of swag such as hairstyles, outfits, companions and other Spirit Animals. Motions and emotions can also be purchased to show off to your friends in multiplayer mode!
Multiplayer mode: you can have a party up to 4 treasure hunters. You can either treasure hunt with your friends with however large your party is, or you can search for more treasure hunters by getting the queue and being matched on an area. The more treasure hunters in a game, the more bonuses each treasure hunter gets at the end of the round!
The style of the game is meant to be quirky and random where you can choose your Spirit Animal and outfit at any time. One day you may feel like being in a swimsuit and snorkel with your dinosaur at the beach; another day you may feel like being a long-flowy-haired samurai riding on a bear in the mountains.
Relic was designed, programmed, and engineered by Aurora a.k.a. lightning, and the 3D modeling was done by Gabriel Benito Gonzalez (gabrielgonzalez3d.com). The Island was illustrated by Katherine Rasmussen (https://www.artstation.com/katherinerasmussen). Special thanks to those who tested the game, gave feedback, and helped out in ancillary ways, especially to William L. Hay for being Relic‘s Mathematician.
Relic will be in the Google Playstore soon. We still need to hash out an iOS version.
Support Relic
The EXZJION team relies heavily on donations and support from our community.
The more support, the quicker we can complete projects and get them out to you for consumption!
We have different avenues of support.
EXZJION Development Blog Subscription
One way to support us is to subscribe to our development blog.
If you subscribe to our development blog, you will also get access to exclusive content as well.
It’s a win-win!
Donations and subscriptions to this site or other Exzjion avenues help to keep the Relic online server running! 😁